To Court the King
As a royal petitioner attending court, the players must parlay their powers(=dices) of persuasion to gain the support of court officials and sway the King to their cause.
Each starts with three dice.
Each turn, a player rolls the dice, fixes at least one die, and re-rolls the rest until he has fixed all dices.
Then, A player may obtain an character card, giving him another die or a special power.
After someone gets the King’s support, final round will begin.
The winner is the player with the most same number of pips!
Each starts with three dice.
Each turn, a player rolls the dice, fixes at least one die, and re-rolls the rest until he has fixed all dices.
Then, A player may obtain an character card, giving him another die or a special power.
After someone gets the King’s support, final round will begin.
The winner is the player with the most same number of pips!
・This is beta.
・No auto matching. Please share your ID to host by yourself.
・Not crack down on Glitch/Delay.
・If disconnected, may become offline mode.
・No auto matching. Please share your ID to host by yourself.
・Not crack down on Glitch/Delay.
・If disconnected, may become offline mode.
2 / 5
Order Play from top to bottom on Round 1.(You can move them by dragging and dropping) | Name |
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